gender issues, sociology, video games

Sexism and Shovelware: Are games for girls the new licensed games?

by Luana Rawlins on February 19, 2010 at 7:49 pm › permalink View Comments

Style Savvy

What Lor wanted most for Christmas last year was Style Savvy, which was surprising since it was, well, not a Pokemon title. It looked like a kindred spirit to Roiworld‘s Fashion Fix on the iPhone/iPod Touch, which Lor adored despite being fairly terrible at it. I knew I was going to like it, but I held off until I could see how accessible it was, and after watching her play through the tutorial on Christmas night, I was hooked. Against our better judgement, we ventured out into the post-holiday chaos in search of a second copy.

As we were in the car, Nick marveled at how utterly obsessed with the game I was, but wasn’t really surprised. “I’ve read some of the reviews,” he said, “and they’ve all said that even though they expected it to be terrible, they’re surprised that it’s a great game.” At first, I just went on gushing about how well the game is structured and the micromanaging of your store and everything, but after a moment, I began to wonder — why would one assume it’d be terrible?

I thought about it for a moment, and you know, it really did make perfect sense, considering the shift in marketplace perceptions. Nowadays, games created and/or marketed toward a female audience are the new licensed games, as far as their perception as shovelware is concerned. (more…)

asides, video games

Auf wiedersehen, Mario

by Luana Rawlins on January 17, 2010 at 3:49 am › permalink View Comments

I have a love/hate relationship with Tim Gunn, but I can still appreciate this deadpan style analysis of the world’s most famous plumber. (Yes, yes, there’s also Joe the Plumber, but let’s not bring politics into this one.)

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