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	<title>two player co-op</title>
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	<link>http://twoplayercoop.com</link>
	<description>this is not serious business</description>
	<lastBuildDate>Mon, 08 Mar 2010 22:48:00 +0000</lastBuildDate>
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		<title>Good news for people who like bad news</title>
		<link>http://twoplayercoop.com/2010/03/good-news-for-people-who-like-bad-news/</link>
		<comments>http://twoplayercoop.com/2010/03/good-news-for-people-who-like-bad-news/#comments</comments>
		<pubDate>Mon, 08 Mar 2010 22:48:00 +0000</pubDate>
		<dc:creator>Nick Rycar</dc:creator>
				<category><![CDATA[rants]]></category>
		<category><![CDATA[television]]></category>
		<category><![CDATA[Comedy Central]]></category>
		<category><![CDATA[Hulu]]></category>
		<category><![CDATA[The Colbert Report]]></category>
		<category><![CDATA[The Daily Show]]></category>
		<category><![CDATA[Viacom]]></category>

		<guid isPermaLink="false">http://twoplayercoop.com/?p=177</guid>
		<description><![CDATA[Well, the story has made its rounds, and it seems that most of the net at large is now aware: Viacom will be pulling The Daily Show and The Colbert Report from Hulu effective tomorrow.
It&#8217;s sad, yes, and when I heard the news I had a whole speech prepared in my head along the lines [...]]]></description>
			<content:encoded><![CDATA[<p>Well, the story has made its rounds, and it seems that most of the net at large is now aware: Viacom will be pulling The Daily Show and The Colbert Report from Hulu effective tomorrow.</p>
<p>It&#8217;s sad, yes, and when I heard the news I had a whole speech prepared in my head along the lines of how networks won&#8217;t be able to survive much longer if they don&#8217;t start taking the digital domain seriously&#8230; and so on and so forth. As these things are often wont to happen however, after reading a bit more about what led to the schism, it became all too clear that Viacom takes online television quite seriously; they just don&#8217;t think that Hulu provides them with a model that&#8217;s financially appealing to them.</p>
<p><span id="more-177"></span></p>
<p>All of the ad-hoc news blogs have been ablaze with gossip and rumors, chief among them that Viacom was trying to use the fact that those two shows are among the more popular on Hulu&#8217;s service to demand a bigger cut of revenue. If true, it certainly sounds like your run-of-the-mill story of corporate avarice (and really, what doesn&#8217;t?) or even sour grapes (their CBS affiliate is the odd man out, as NBC, ABC and FOX all have a stake in Hulu), but whether or not it&#8217;s &#8220;right&#8221; or &#8220;wrong&#8221;, I just don&#8217;t think it&#8217;s particularly smart.</p>
<p>PR spokespeople have been quick to point out, amid suspiciously gratuitous displays of congeniality towards their former partners, that the content will remain available on Comedy Central&#8217;s website, where you can view full episodes at your leisure.  &#8220;Ah!&#8221;, you say, &#8220;But there are a non-trivial number of people who would have tuned in to watch on Hulu that simply won&#8217;t be willing to go directly to your site.&#8221;  I&#8217;m sure they know this, but the fact of the matter is that both shows are popular enough that they are still likely to see a jump in viewership through their channels &#8212; ones that <b>they</b> control entirely and where they can work directly with advertisers to make the most advantageous deals for them. It might even turn out that they actually produce more revenue this way, even with a smaller viewership. It&#8217;s just as believable that they don&#8217;t care, and just aren&#8217;t comfortable distributing through a channel they don&#8217;t directly oversee.</p>
<p>In any event, the real problem here is the idea that you can create any kind of sustainable environment through de-centralized, separate mini-networks online. The way I see it, like it or not, the only way you&#8217;re going to be able to keep people&#8217;s attention online is by allowing yourself to be part of a larger distribution network &#8212; the Hulu model if you will.</p>
<p>Putting aside the fact that most networks&#8217; own webpages are atrocious to navigate (Comedy Central&#8217;s was no exception last I checked &#8212; which has admittedly been a while; I have Hulu!), the fact of the matter is that you don&#8217;t have to worry about keeping people coming back to <i>your</i> site if your content is already available somewhere they already go. It&#8217;s easy to make power plays when you&#8217;ve got the hot-property du jour, but these things don&#8217;t last forever. When ratings flag, and that big ugly hubris train comes back to bite you in the ass, everyone else will already have gotten in on the ground floor.</p>
<p>Who knows, maybe Viacom knows something (many things) that I don&#8217;t. It just strikes me as an odd maneuver, considering how mutually beneficial their arrangement seemed to be. Maybe I&#8217;m just sad that I&#8217;ll have to jump through a few more hoops if I want to watch my favorite shows.</p>
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		<title>They start early, apparently.</title>
		<link>http://twoplayercoop.com/2010/02/they-start-early-apparently/</link>
		<comments>http://twoplayercoop.com/2010/02/they-start-early-apparently/#comments</comments>
		<pubDate>Wed, 24 Feb 2010 04:24:29 +0000</pubDate>
		<dc:creator>Luana Rawlins</dc:creator>
				<category><![CDATA[fanart]]></category>
		<category><![CDATA[homegrown]]></category>
		<category><![CDATA[kiddie]]></category>
		<category><![CDATA[video games]]></category>
		<category><![CDATA[lorelei]]></category>
		<category><![CDATA[persona 4]]></category>

		<guid isPermaLink="false">http://twoplayercoop.com/2010/02/they-start-early-apparently/</guid>
		<description><![CDATA[


lor&#8217;s chie fanart (persona 4), originally uploaded by Luana Arrrr.


The piece I bring to you today is by an up-and-coming artist. Her name is Lorelei, she&#8217;s eight, and she&#8217;s obsessed with Persona 4.
She likes to look at (mother-approved) fanart, watches the cutscenes on YouTube whenever she can, and listens to the OST on her DSi. [...]]]></description>
			<content:encoded><![CDATA[<div style="text-align: left; padding: 3px;">
<a href="http://www.flickr.com/photos/umi_z/4383336059/" title="photo sharing"><img src="http://farm5.static.flickr.com/4070/4383336059_80023f10ef.jpg" style="border: solid 2px #000000;" alt="" /></a><br />
<br />
<span style="font-size: 0.8em; margin-top: 0px;"><a href="http://www.flickr.com/photos/umi_z/4383336059/">lor&#8217;s chie fanart (persona 4)</a>, originally uploaded by <a href="http://www.flickr.com/people/umi_z/">Luana Arrrr</a>.</span>
</div>
<p>
The piece I bring to you today is by an up-and-coming artist. Her name is Lorelei, she&#8217;s eight, and she&#8217;s obsessed with <a href="http://www.atlus.com/persona4/">Persona 4</a>.</p>
<p>She likes to look at (mother-approved) fanart, watches the cutscenes on YouTube whenever she can, and listens to the OST on her DSi. She can&#8217;t stop talking about <a href="http://hiimdaisy.livejournal.com/tag/persona">hiimdaisy&#8217;s Persona comics</a> and has ads and reviews cut out from magazines stuck on her bedroom wall. She wanted to be Chie for Halloween last year, and while that didn&#8217;t work out, she still bugs my mom about making her a Chie-style jacket.</p>
<p>I mean, she even wants to make a gaming &#8216;zine with me and write about P4, but is worried that nobody will want to read it. I told her that if she were serious, I&#8217;m sure that there would be quite a few people interested.</p>
<p>Lor&#8217;s a bit weird, I&#8217;ll admit.</p>
<p>I guess I shouldn&#8217;t have been surprised when she busted this rough sketch out the other day. While it&#8217;s nowhere near her best quality of work (she makes books and draws constantly), I just can&#8217;t get over it &#8212; I mean, it&#8217;s Chie! Drooling over steak at the Junes food court! You can&#8217;t get any cooler than that!</p>
<p><strike>Maybe</strike> I&#8217;m weird too, but this is way better than being the (token) Student of the Month (which she actually is but doesn&#8217;t know it yet).</p>
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		<title>Mini-review: The Van Job (film)</title>
		<link>http://twoplayercoop.com/2010/02/mini-review-the-van-job-film/</link>
		<comments>http://twoplayercoop.com/2010/02/mini-review-the-van-job-film/#comments</comments>
		<pubDate>Sun, 21 Feb 2010 00:07:36 +0000</pubDate>
		<dc:creator>Luana Rawlins</dc:creator>
				<category><![CDATA[homegrown]]></category>
		<category><![CDATA[movies]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[mutually assured productions]]></category>
		<category><![CDATA[olympia]]></category>
		<category><![CDATA[the van job]]></category>

		<guid isPermaLink="false">http://twoplayercoop.com/?p=159</guid>
		<description><![CDATA[I know I&#8217;ve said many a time that this is a media blog, but I only end up talking about games. No longer!
Today, I headed over to the Capitol Theatre to watch the premiere of The Van Job, a short film by Olympia&#8217;s Mutually Assured Productions. I knew a few of the guys who worked [...]]]></description>
			<content:encoded><![CDATA[<p>I know I&#8217;ve said many a time that this is a media blog, but I only end up talking about games. No longer!</p>
<p>Today, I headed over to the <a href="http://www.olympiafilmsociety.org/">Capitol Theatre</a> to watch the premiere of <em>The Van Job</em>, a short film by Olympia&#8217;s <a href="http://www.mutuallyassured.com">Mutually Assured Productions</a>. I knew a few of the guys who worked on it in high school, and they&#8217;ve always been passionate about making short films and such, so I swallowed my crippling social anxiety and went to support them.</p>
<p><object width="480" height="295"><param name="movie" value="http://www.youtube.com/v/Xu_S2ocByIQ&#038;hl=en_US&#038;fs=1&#038;rel=0&#038;color1=0x234900&#038;color2=0x4e9e00&#038;hd=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/Xu_S2ocByIQ&#038;hl=en_US&#038;fs=1&#038;rel=0&#038;color1=0x234900&#038;color2=0x4e9e00&#038;hd=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="295"></embed></object></p>
<p>You know, even if I didn&#8217;t know them, I&#8217;d still tell you to try and buy the DVD if/when they sell it online. For a film that was just made for kicks and practice, there is a level of polish to it that can only come from hard work and a hell of a lot of care. I don&#8217;t want to tell you too much more about it (it is only eighteen minutes, and therefore it&#8217;d be easy to give up the entire plot), but it&#8217;s well-scripted and acted, and the cinematography is great considering their equipment. The sound quality is what really impressed me, though &#8212; every piece fit the tone of the film perfectly. I&#8217;m really looking forward to seeing what they do next!</p>
<p>To learn more about Mutually Assured Productions, check them out on <a href="http://www.facebook.com/pages/Olympia-WA/Mutually-Assured-Production/285313380857">Facebook</a> (their website is still under construction).</p>
<p>UPDATE! Here&#8217;s the whole thing!</p>
<p><object width="560" height="340"><param name="movie" value="http://www.youtube.com/v/8ATOnpH22J8&#038;hl=en_US&#038;fs=1&#038;rel=0&#038;color1=0x234900&#038;color2=0x4e9e00&#038;hd=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/8ATOnpH22J8&#038;hl=en_US&#038;fs=1&#038;rel=0&#038;color1=0x234900&#038;color2=0x4e9e00&#038;hd=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="560" height="340"></embed></object></p>
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		<title>Sexism and Shovelware: Are games for girls the new licensed games?</title>
		<link>http://twoplayercoop.com/2010/02/sexism-and-shovelware-are-games-for-girls-the-new-licensed-games/</link>
		<comments>http://twoplayercoop.com/2010/02/sexism-and-shovelware-are-games-for-girls-the-new-licensed-games/#comments</comments>
		<pubDate>Sat, 20 Feb 2010 02:49:48 +0000</pubDate>
		<dc:creator>Luana Rawlins</dc:creator>
				<category><![CDATA[gender issues]]></category>
		<category><![CDATA[sociology]]></category>
		<category><![CDATA[video games]]></category>
		<category><![CDATA[imagine]]></category>
		<category><![CDATA[nintendo ds]]></category>
		<category><![CDATA[style savvy]]></category>
		<category><![CDATA[ubisoft]]></category>

		<guid isPermaLink="false">http://twoplayercoop.com/?p=143</guid>
		<description><![CDATA[
What Lor wanted most for Christmas last year was Style Savvy, which was surprising since it was, well, not a Pokemon title. It looked like a kindred spirit to Roiworld&#8217;s Fashion Fix on the iPhone/iPod Touch, which Lor adored despite being fairly terrible at it. I knew I was going to like it, but I [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://twoplayercoop.com/wp-content/uploads/2010/02/style-savvy-nintendo-ds.jpg" rel="lightbox[143]"><img src="http://twoplayercoop.com/wp-content/uploads/2010/02/style-savvy-nintendo-ds.jpg" alt="Style Savvy" title="Style Savvy" width="450" height="320" class="aligncenter size-full wp-image-151" /></a></p>
<p>What Lor wanted most for Christmas last year was <a href="http://stylesavvyds.com/">Style Savvy</a>, which was surprising since it was, well, not a <b>Pokemon</b> title. It looked like a kindred spirit to <a href="http://www.roiworld.com">Roiworld</a>&#8217;s <b>Fashion Fix</b> on the iPhone/iPod Touch, which Lor adored despite being fairly terrible at it. I knew I was going to like it, but I held off until I could see how accessible it was, and after watching her play through the tutorial on Christmas night, I was hooked. Against our better judgement, we ventured out into the post-holiday chaos in search of a second copy.</p>
<p>As we were in the car, Nick marveled at how utterly obsessed with the game I was, but wasn&#8217;t really surprised. &#8220;I&#8217;ve read some of the reviews,&#8221; he said, &#8220;and they&#8217;ve all said that even though they expected it to be terrible, they&#8217;re surprised that it&#8217;s a great game.&#8221; At first, I just went on gushing about how well the game is structured and the micromanaging of your store and everything, but after a moment, I began to wonder &#8212; why would one assume it&#8217;d be terrible?</p>
<p>I thought about it for a moment, and you know, it really did make perfect sense, considering the shift in marketplace perceptions. Nowadays, games created and/or marketed toward a female audience are the new licensed games, as far as their perception as shovelware is concerned.<span id="more-143"></span></p>
<p>It&#8217;s not hard to see why: when you look at the shelves of your local game store you&#8217;ve got cases with smiling girls and animals owning a sizable chunk of the DS wall, not to mention all of the boxes with the word &#8220;Princess&#8221; on them. However, let&#8217;s face the truth here: the problem that surrounds &#8220;girl games&#8221; isn&#8217;t due to the quality or the quantity. When it comes down to it, it&#8217;s all about the audience and the culture that surrounds it.</p>
<p><a href="http://twoplayercoop.com/wp-content/uploads/2009/09/ellipsis.png" rel="lightbox[143]"><img src="http://twoplayercoop.com/wp-content/uploads/2009/09/ellipsis.png" alt="ellipsis" title="ellipsis" width="97" height="11" class="aligncenter size-full wp-image-42" /></a></p>
<p>Licensed games have had decades to build their bad reputation and cement their place as the kings of shovelware. There are a lot of factors that play into it: rushing a game to tie into the movie&#8217;s release date, the quality of the source material, the age range that they&#8217;re targeting. Generally, those games that suffer the most are the ones based on childrens&#8217; franchises, because children are assumed to have less skill and expectations from a game than their adult counterparts. I mean, think about it &#8212; although one doesn&#8217;t expect much from the port of <b>James Cameron&#8217;s Avatar</b>, it&#8217;s still expected to be better than <b>Planet 51</b> or, God forbid, <b>Alvin and the Chipmunks: The Squeakquel</b>.</p>
<p>The idea that licensed = bad is not foolproof, though. How often does someone dismiss licensed games as trash before slipping <strong>Batman: Arkham Asylum</strong> in the disc tray? Granted, many times, it&#8217;s the diamond in the rough amongst its terrible brethren, but it still throws a wrench into things.</p>
<p>At least when you&#8217;re denouncing a licensed game, you&#8217;re usually doing so on the merits of its parent media.  When you&#8217;re dismissive of a female-oriented game, you&#8217;re doing so partially due to the merits of its target gender. It doesn&#8217;t make you sexist &#8212; taking those negative thoughts and applying them to everyday life would. The thing is that gaming culture is just a microcosm of popular culture, and while we&#8217;ve made huge strides over the past fifty decades, there&#8217;s still a long way to go.</p>
<p><a href="http://twoplayercoop.com/wp-content/uploads/2009/09/ellipsis.png" rel="lightbox[143]"><img src="http://twoplayercoop.com/wp-content/uploads/2009/09/ellipsis.png" alt="ellipsis" title="ellipsis" width="97" height="11" class="aligncenter size-full wp-image-42" /></a></p>
<p>In the last five years, there has been an overwhelming surge of games developed with a female audience in mind, and with the <strong>Imagine</strong>, <strong>Petz</strong>, and the newer <strong>Style Lab</strong> series, Ubisoft has the market cornered on that front. In the Imagine series alone, there are <em>thirty-three</em> titles either announced or already released on the DS, ranging from <strong>Imagine: Fashion Designer</strong> to <strong>Imagine Teacher: Class Trip</strong>. When it comes to sheer numbers, even the <strong>Army Men</strong> have nothing on them.</p>
<p>Late last year, Tony Key (Ubisoft&#8217;s VP of Sales and Marketing), along with Susie Folgeson (Food Network&#8217;s VP of Marketing and Brand Strategy),  <a href="http://plus.cnbc.com/rssvideosearch/action/player/id/1340004869/code/cnbcplayershare">went on CNBC&#8217;s Power Lunch</a> to discuss the sudden push to cater to this &#8220;new&#8221; market. [Sorry, folks, but the video refused to embed properly!] In the interview, Key discusses what kick-started Ubisoft&#8217;s push into girl-centric games (both the sales of the Petz franchise and the popularity of the pink DSLites). </p>
<p>However, one of the more interesting tidbits of the interview/commercial came from Fogelson. On being asked whether or not game companies were trying to separate boys from girls too much, and if girls wouldn&#8217;t want to shoot aliens as well, she responded: &#8220;Yeah, maybe, and they probably also want to race cars. But I think they want to cook and I think they want to work out, so there&#8217;s enough for everybody.&#8221;</p>
<p>The question that needed to be asked here was <i>why?</i> Why is it that girls want to cook and work out, and boys want to be run around and roughhouse? It&#8217;s because they&#8217;re spoon-fed those ideas from everything around them. This is not an issue that&#8217;s specific to video games &#8212; far from it. I can&#8217;t count how many times I&#8217;ve read articles lauding young women for breaking the ranks: Girls excel at math and science! Girls like extreme sports! Girls shoot guns! In drawing undue attention to these &#8220;achievements&#8221;, the idea that it&#8217;s something unusual and strange is reinforced, that they&#8217;re things that boys are supposed to do. As a mother, I can tell you that the fear of fitting in comes at a very young age for a child, and the pressure to conform to those ideals comes early.</p>
<p>The gender roles that are being reflected in these games are clear as day: if you look at the Imagine titles, for example, there isn&#8217;t one occupation there that isn&#8217;t soft and nurturing. You won&#8217;t find <strong>Imagine: Police Officer</strong>, <strong>Hockey Goalie</strong>, or <strong>Defense Attorney</strong> on the shelves &#8212; the closest thing to confrontational these girls will get is in <strong>Imagine: Detective</strong>, but even there you just end up using your &#8220;sixth sense&#8221; and your puzzling skills to solve any crimes. They even dumbed down the role of veterinarian to &#8220;animal doctor&#8221;, as if a ten-year-old couldn&#8217;t figure out what a vet was even with the huge dog on the cover.</p>
<p>These girl games sell their audience short. There&#8217;s no reason why young ladies should be looked at or treated differently because they play &#8220;male&#8221; games such as <strong>Modern Warfare 2</strong> or <strong>Halo 3 ODST</strong>, and continuing to segregate the two genders will only exacerbate the issue. Even with this new glut of female-oriented games, nothing has really changed in the four-and-a-half years since I <a href="http://www.the-nextlevel.com/feature/mister-pixel-and-madame-gamer-stereotypes-in-gaming/">last wrote about gender issues in gaming</a>. In fact, it may have become worse. Is it better to create myopic, throwaway games for girls, catering to what society feels they should want? Or should we just return to the status quo, making games for &#8220;everyone&#8221; while being fully aware of their intended audience, making young girls and women who play them a strange, almost-fetishized anomaly?</p>
<p>I realize that this piece posed more questions than answers. I honestly don&#8217;t think there are any easy solutions to the issue, but it&#8217;s important to think about how these unspoken expectations influence our lives. If we as gamers, readers, <i>humans</i> want to precipitate a change in our culture, we need to start asking ourselves these questions.</p>
<p>I think that Dennis Kneale said it best when he opened the above interview: &#8220;Tony, I&#8217;m looking at what you guys are doing here, and you&#8217;ve got <b>Assassin&#8217;s Creed</b> and <b>Assassin&#8217;s Creed 2</b>, but for girls like my nine-year-old daughter, you&#8217;ve got <b>Your Style with Jenny McCarthy</b>. Why don&#8217;t you let girls come out and kill some stuff?&#8221;</p>
<p>Good question, Dennis. Good question.</p>
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		<title>Auf wiedersehen, Mario</title>
		<link>http://twoplayercoop.com/2010/01/auf-wiedersehen-mario/</link>
		<comments>http://twoplayercoop.com/2010/01/auf-wiedersehen-mario/#comments</comments>
		<pubDate>Sun, 17 Jan 2010 10:49:43 +0000</pubDate>
		<dc:creator>Luana Rawlins</dc:creator>
				<category><![CDATA[asides]]></category>
		<category><![CDATA[video games]]></category>
		<category><![CDATA[pop culture]]></category>
		<category><![CDATA[television]]></category>

		<guid isPermaLink="false">http://twoplayercoop.com/?p=141</guid>
		<description><![CDATA[I have a love/hate relationship with Tim Gunn, but I can still appreciate this deadpan style analysis of the world&#8217;s most famous plumber. (Yes, yes, there&#8217;s also Joe the Plumber, but let&#8217;s not bring politics into this one.)

MTV Shows
]]></description>
			<content:encoded><![CDATA[<p>I have a love/hate relationship with Tim Gunn, but I can still appreciate this deadpan style analysis of the world&#8217;s most famous plumber. (Yes, yes, there&#8217;s also Joe the Plumber, but let&#8217;s not bring politics into this one.)</p>
<p><embed src="http://media.mtvnservices.com/mgid:uma:video:mtv.com:471740" width="512" height="319" type="application/x-shockwave-flash" flashVars="configParams=vid%3D471740%26uri%3Dmgid%3Auma%3Avideo%3Amtv.com%3A471740" allowFullScreen="true" allowScriptAccess="always" base="."></embed>
<div style="margin:0;text-align:center;width:500px;font-family:Arial,sans-serif;font-size:12px;"><a href="http://www.mtv.com/ontv/" style="color:#439CD8;" target="_blank">MTV Shows</a></div>
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		<slash:comments>2</slash:comments>
		</item>
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