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	<title>two player co-op &#187; video games</title>
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	<description>this is not serious business</description>
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		<title>Duck and cover! Let&#8217;s play Fallout.</title>
		<link>http://twoplayercoop.com/2010/04/duck-and-cover-lets-play-fallout/</link>
		<comments>http://twoplayercoop.com/2010/04/duck-and-cover-lets-play-fallout/#comments</comments>
		<pubDate>Fri, 23 Apr 2010 19:33:59 +0000</pubDate>
		<dc:creator>Nick Rycar</dc:creator>
				<category><![CDATA[video games]]></category>
		<category><![CDATA[Fallout]]></category>
		<category><![CDATA[Let's Play]]></category>
		<category><![CDATA[RPG]]></category>

		<guid isPermaLink="false">http://twoplayercoop.com/?p=211</guid>
		<description><![CDATA[Well folks, the day has finally arrived, and I&#8217;m ready to kick of the first chapter of my pseudo Let&#8217;s Plays!  The first game I&#8217;m tackling?
Fallout (Mac)

Unfortunately, the seeming inability to play the game in a windowed mode (exacerbated by the fact I&#8217;m playing the mac port) combined with copy protection means that there [...]]]></description>
			<content:encoded><![CDATA[<p>Well folks, the day has finally arrived, and I&#8217;m ready to kick of the first chapter of my pseudo Let&#8217;s Plays!  The first game I&#8217;m tackling?</p>
<p><b>Fallout (Mac)</b><br />
<a href="http://twoplayercoop.com/wp-content/uploads/2010/04/Fallout.jpg" rel="lightbox[211]"><img src="http://twoplayercoop.com/wp-content/uploads/2010/04/Fallout-300x300.jpg" alt="Fallout" title="Fallout" width="300" height="300" class="standleft size-medium wp-image-212" /></a></p>
<p>Unfortunately, the seeming inability to play the game in a windowed mode (exacerbated by the fact I&#8217;m playing the mac port) combined with copy protection means that there won&#8217;t be any screenshots this time around, but I&#8217;ll try and make these amusing enough to make up for it.  Let&#8217;s get some of the preliminaries out of the way before moving forward.</p>
<p><b>The Choice</b><br />
Thanks are due to everyone who responded to my twitter and facebook posts, and to all the Talking Tyrants that filled up a thread with suggestions. I ended going through a lot of choices before deciding on where to start. At first, I thought I&#8217;d pick something that I&#8217;d either already played through a fair amount of (Dragon Quest IV) or that required a very small time investment (Half Minute Hero), but at the end of the day, I realized that my initial problem was games boring me. To that end I wanted something oozing with story, and that knew how to tell it well. All signs pointed to the Fallout series being as close to a sure thing as I was going to find, and considering I&#8217;ve been chomping at the bit for some post apocalyptic action after renting Fallout 3 a few months back and subsequently watching A Boy and His Dog and every Mad Max movie, there wasn&#8217;t really even a choice anymore. After scrounging up a mac port, I ended up playing a trial game for a few hours, just so I could get a feel for the interface and the way the game worked. Now that I&#8217;m pretty comfortable with the game&#8217;s world and systems, I&#8217;d say I&#8217;m ready to start the honest-to-goodness playthrough.</p>
<p><b>On Spoilers</b><br />
I&#8217;m not going into this completely spoiler-free, as I did some research ahead of time. That said, I&#8217;m only using spoilers in the net-hack sense (game mechanics) and not the Final Fantasy sense (story). I&#8217;m fully prepared to fuck myself over as part of the learning process, but wanted to arm myself with at least a bit of information about which stats are important, and some benefits/drawbacks to different traits/perks, and inventory management (pickpocketing your allies for great profit!). To this end, I found myself a pretty decent FAQ and just read up on the author&#8217;s general character design philosophy. Beyond that, I&#8217;m keeping myself as free from information as possible, beyond what I was already privy to. It&#8217;s also worth noting, though this may be obvious from the LP nature of this endeavor, that I will not be spoiler tagging any of my content here. If you&#8217;re planning on playing Fallout at some point, and don&#8217;t want to have plot points revealed to you, turn away now. For the rest of you, let&#8217;s begin.</p>
<p><span id="more-211"></span><br />
<b>My Character</b><br />
After a bit of thought, I decided that &#8220;Dirk Kiljoy&#8221; was a suitably ridiculous name for my vault dwelling explorer. As far as my character build is concerned, I ended up using a pre-defined sniper class I found in the aforementioned FAQ, with some slight modifications to fit my play style. I ended up going with a sniper build, as that seemed more user-friendly than a melee build for my first playthrough. I am also using the Gifted trait, even though I know it&#8217;s kind of overpowered (since a good INT stat can make up for the skill hit, and 3 free points is pretty crazy good). My feeling is that on my first go-around, I don&#8217;t mind being a little unbalanced so long as I can enjoy the story and get my footing. I&#8217;m going for low CHA, mediocre END in favor of high PER, INT, AGI and LCK. Primary skills are Small Guns, Lockpicking, and Speech. Traits are Gifted and Small Frame.</p>
<p><b>Our Story Begins</b></p>
<p>War. War never changes.</p>
<p>In the late 21st century, all of mankinds greatest fears came true when total nuclear war reduced most of our planet to an irradiated wasteland. Most people living on the surface died instantly, and those that remained found both their bodies and their way of life forever changed in the holocaust that followed. A particularly lucky subset of the population were able to escape unmolested by nuclear winter in airtight underground &#8220;vaults&#8221;, though only designed for short term use, these survivors were able to extend their stay for generations, at the expense of cutting themselves off entirely from the world outside. I am one of these fortunate few. My name is Dirk Kiljoy. My home: Vault 13.</p>
<p><a href="http://twoplayercoop.com/wp-content/uploads/2010/04/standby.jpeg" rel="lightbox[211]"><img src="http://twoplayercoop.com/wp-content/uploads/2010/04/standby-300x224.jpg" alt="Please Stand By" title="standby" width="300" height="224" class="standleft size-medium wp-image-229" /></a></p>
<p>I&#8217;ve always had a curious nature, never entirely satisfied with life in the safe but relatively dull confines of the vault. When a crisis arose, perhaps it was this very nature, combined with my nimble hands and aptitude with a firearm that made me the perfect man to leave home in search of a solution. Perhaps denizens of the vault just didn&#8217;t want my curiosity to spread. Whatever the case, it was on an otherwise uneventful December morning that the Overseer, top man and spiritual leader of the vault, approached me with a mission. The cornerstone to the vault&#8217;s self-sufficiency has always been in its ability to produce clean drinking water, a feat made possible by the water purification chip every vault has installed. However, Vault 13&#8217;s chip has finally seen its last day of operation. It&#8217;s malfunctioned, says the Overseer, and without a new one, the vault will be out of usable drinking water in a mere 150 days. While the chip cannot be repaired, and parts aren&#8217;t available to build a new one, there are rumors of another vault, not far off, that could be the key to vault 13&#8217;s salvation. My task will be to investigate that vault, and bring home a new chip by any means necessary.</p>
<p><b>150 Days Left: Shady Sands</b></p>
<p>After dealing with some rodents that had made the caves outside the vault their home, I emerged and looked upon the sunlit wastes of what was once California for the first time. There wasn&#8217;t much time to take it all in, however, and immediately I headed east, in search of my quarry. It wasn&#8217;t long before I encountered what would be the first of many very odd sights &#8212; I was set upon by a pack of what appeared to be oversized praying mantises. While proving little challenge for the vault-issued Full Metal Jacket rounds in my trusty sidearm, the sheer enormity of the beasts gave me pause. I had no idea they would be just the tip of the iceberg.</p>
<p>It seems the last traveller to come by these parts was not so lucky, but his corpse did at least provide some extra ammunition, sundries, and a spare pistol. Curiously enough, he also seemed to have a copious amount of what looked to be soda bottlecaps. While I didn&#8217;t necessarily understand, I knew enough to pocket the caps &#8212; they could come in handy, if I could discern their purpose.</p>
<p>After a few day&#8217;s journey, I found myself at what looked to be a makeshift settlement. The sign on the gate read &#8220;Shady Sands&#8221;, which the guard posted there confirmed to be the name of this tiny hamlet. His name is Seth, and while you couldn&#8217;t call his demeanor inviting by any stretch of the imagination, he was at the very least courteous. He greeted me, and explained that their town is fairly self-sufficient, but not used to seeing strangers come calling. However, he noted that if I wanted to make myself useful, the town&#8217;s been having some problems that they could use some help with. Raiders are a constant problem, but he cautioned me not to approach them alone. The more immediate threat was the Radscorpions, apparently another larger than life irradiated version of creatures I had read about in my youth. He cautioned that they&#8217;re not to be taken lightly, and in fact he&#8217;d already lost his brother to them not long before. Razlo, the town doctor, might be able to help with a cure for their venom.</p>
<p>Before making my way to Razlo, I decided to talk to some of the locals. Katrina, another former vault dweller, actually used to live in vault 15 &#8212; the very vault the Overseer had sent me out in search of. She confirmed that they did indeed have a working water chip when last she was there, but cautioned that the elevators weren&#8217;t working, and told me I may want to make sure I have some rope handy before trying to explore. She suggested that I try bartering with the people in Shady Sands, as they are always on the lookout for supplies and bottlecaps, the universal currency of this brave new world (so THAT&#8217;S what they&#8217;re for!). </p>
<p><font color=red><i> It&#8217;s worth noting at this point that in my trial playthrough, I managed to miss out on talking to Katrina, and made my way to vault 15 woefully unequipped. I had even noted that one of Shady Sand&#8217;s residents had a rope, but didn&#8217;t bother trying to trade for it! Suffice it to say, I wasn&#8217;t going to make the same mistake this time around</i></font></p>
<p>The next person I spoke with, at Seth&#8217;s urging, was Aradesh, the town&#8217;s leader. He seemed happy that I wanted to help, but was very reserved throughout our conversation. He balked at my request for payment in return for clearing out the scorpions, but he did have a rope handy that he was happy to trade for a few caps. All in all, not an entirely wasted encounter.<br />
<a href="http://twoplayercoop.com/wp-content/uploads/2010/04/aradesh.jpg" rel="lightbox[211]"><img src="http://twoplayercoop.com/wp-content/uploads/2010/04/aradesh-300x225.jpg" alt="Aradesh" title="Aradesh" width="300" height="225" class="standleft size-medium wp-image-232" /></a></p>
<p>Finally, I met up with Ian, formerly a bodyguard for merchant caravans, but after some injuries in the line of duty, he decided to settle for a more peaceful life in Shady Sand&#8217;s relative comfort. He&#8217;s a bit more worldly than the rest of the town&#8217;s residents, and as such was able to point me in the direction of a few larger trading settlements, should my journey to vault 15 prove fruitless. While he was reluctant at first, I was actually able to convince him to tag along with me, in exchange for a share of whatever profit I end up making. After all, bottlecaps won&#8217;t be much use to me, once I return to the vault, and Ian seems like he&#8217;d be a valuable asset. While he got ready to go, I flipped through some of the books on his shelves, and found a fascinating volume entitled &#8220;Scout&#8217;s Handbook&#8221;. There were some bits about hand gestures and badges that I kind of glossed over, but I learned some things about tying knots and lighting fires that I won&#8217;t soon forget.  Once Ian had made ready, I decided to head for Razlo&#8217;s, to check in before heading out.</p>
<p>The good doctor is something of a cold fish. He didn&#8217;t offer much in the way of advice, but told me that if I was able to bring him some tails from any radscorpions I kill, he should be able to concoct an anti-venom from them.</p>
<p><b>142 Days Left: The Radscorpion Cave</b></p>
<p>Seth was able to lead us to the edge of the scorpions&#8217; lair, and he did not exaggerate with his description of the place; it was positively teeming with the beasts. Immediately I was glad to have Ian with me, as his dead eye and quick hands made short work of our adversaries. An extra pair of hands was also more than welcome, as their tails are positively massive, and I wanted to make sure to bring back absolutely as many as we could carry. </p>
<p><font color=red><i>it&#8217;s also worth noting that, thanks to my piss-poor charisma, Ian wouldn&#8217;t agree to go with me in my trial playthrough without payment &#8212; I guess I just got lucky the second time around. That, combined with the fact that I had initially thought my turns would come sooner if I didn&#8217;t spend all my action points (not the case, it would seem), I ended up not learning that it&#8217;s probably a good idea to use my remaining AP to put some distance between myself and the scorpions until I&#8217;d blown through the vast majority of my stimpacks. The second time around was FAR less painful.</i></font></p>
<p>Once all of the beasts had been dealt with, we travelled back to town, hands full with spoils from our encounter.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>No Sleep Until Clear!</title>
		<link>http://twoplayercoop.com/2010/04/no-sleep-until-clear/</link>
		<comments>http://twoplayercoop.com/2010/04/no-sleep-until-clear/#comments</comments>
		<pubDate>Sat, 10 Apr 2010 00:37:01 +0000</pubDate>
		<dc:creator>Nick Rycar</dc:creator>
				<category><![CDATA[video games]]></category>
		<category><![CDATA[RPG]]></category>

		<guid isPermaLink="false">http://twoplayercoop.com/?p=190</guid>
		<description><![CDATA[** This post is kind of long and rambly, so if you&#8217;re looking for me to cut to the chase, click here. **
I had a conversation with a friend the other day about beating video games in which I divulged that I can pretty much count the RPGs that I&#8217;ve played to completion on my [...]]]></description>
			<content:encoded><![CDATA[<p>** This post is kind of long and rambly, so if you&#8217;re looking for me to cut to the chase, <a href="http://twoplayercoop.com/2010/04/no-sleep-until-clear/#thechase">click here</a>. **</p>
<p>I had a conversation with a friend the other day about beating video games in which I divulged that I can pretty much count the RPGs that I&#8217;ve played to completion on my fingers (on one hand, depending on your definition). He was, of course, appalled by this revelation, and when pressed for a reason, I came back with what tends to be my problem with games in general.</p>
<p>The thing is, I have some real OCD behaviors when it comes to gaming. It&#8217;s not that I need to min/max my stats for ideal efficiency or that I need 100% completion before I&#8217;ll consider a game done. Rather, my compulsion is that I need to feel like I own 100% of whatever accomplishments I achieve. This makes sharing a controller difficult, because even if someone else plays through 30 seconds of a Mario game while I&#8217;m taking a piss, when the controller finds its way back into my hands, it feels like my playthrough has been tainted somehow. Odd, but true.</p>
<p>This tendency gets exacerbated when RPGs enter into the mix, because as I&#8217;ve gotten older, I&#8217;ve lost the ability to play games for more than a couple of hours at a time unless I&#8217;m really into it, and as this can stretch a 40+ hour game into multi-month territory, I almost always find myself playing something else at some point. This would be all well and good, but once I return to an RPG after a significant enough amount of time has passed, I invariably feel lost. I don&#8217;t remember what I was doing or what plans I had made for my equipment, skills, et cetera. Even when I turn to an FAQ or walkthrough for a refresher, I still feel like I&#8217;ve picked up somebody else&#8217;s save and am taking control from where they left off. This of course leaves me at an impasse and I end up starting games over from the beginning countless times &#8212; see previous paragraph.<br />
<span id="more-190"></span></p>
<p>I&#8217;ve started to slowly ease myself out of this mode of thought, but it&#8217;s still a work in progress. I was able to play Pokemon Platinum and Dragon Age: Origins to completion, both of which I&#8217;d put down for a while somewhere in the middle.  As it stands, however, the list I was able to come up with when pressed in that conversation was:</p>
<ul>
<li>Chrono Trigger</li>
<li>Final Fantasy III/VI (SNES)</li>
<li>Final Fantasy IV DS</li>
<li>Final Fantasy X</li>
<li>Kingdom Hearts</li>
<li>Pokemon Leaf Green &#038; Diamond</li>
<li>Mario &#038; Luigi: Superstar Saga</li>
</ul>
<p>Yeah, that&#8217;s pretty much it. I&#8217;ve beaten a couple of 2D Zeldas (LttP and LA, if you&#8217;re wondering), but nothing else springs immediately to mind.</p>
<p>Now, I love RPGs &#8212; they&#8217;re probably my favorite genre &#8212; so I want to broaden my horizons somewhat. I came up with the idea the other day that I&#8217;d ask the same friend for a list of 10 RPGs to kind of serve as a cleansing of the palette, and I&#8217;d see if I couldn&#8217;t use that as a jumping off point.  Here&#8217;s what I got back:</p>
<blockquote><p><b>In no particular order:</p>
<p>Final Fantasy V (SFC). Do not play the buggy and slow PS1 version. Do not play the GBA remake with the screwy extra job classes. Get the original. I waded my way through this with a faq and rudimentary kana ability &#8211; the story is a throwaway anyway! &#8211; and had a blast.</p>
<p>Shin Megami Tensei: Nocturne (PS2). It&#8217;s not the hardest RPG ever created &#8211; well, unless you go for the best ending anyway &#8211; but it will try your patience in ways Persona games never will. </p>
<p>Dragon Quest VIII (PS2). I was initially going to put DQV here &#8211; I&#8217;ve played about a third of it on the SFC and love it to death &#8211; but I haven&#8217;t played the DS version yet. DQVIII gets the nod for having probably the best localization I&#8217;ve ever seen blended in with comfortable DQ gameplay. Shame about the new menus, though.</p>
<p>Final Fantasy III (FC). The prototype for Final Fantasy V, and easily the best of the FC games. I&#8217;ve played this to completion on actual hardware, and it was the most soul-crushing gaming experience of my life (the last dungeon, with no save points, takes well over an hour to get through &#8211; and that&#8217;s if you know where you&#8217;re going). Naturally, you should use an emulator if you value your sanity.</p>
<p>The Bard&#8217;s Tale III &#8211; Thief of Fate (PC, Apple //, C64, etc.) Not the first first-person dungeon crawl I&#8217;ve played, but one of the best. Also, automapping.</p>
<p>Demon&#8217;s Souls (PS3) &#8211; It&#8217;s an action game. No, it&#8217;s a RPG. No, it&#8217;s a dungeon crawler. Whatever. I was on the edge of my seat for fifty hours with this game. It&#8217;s frustrating as hell, but every little bit of progress is so, so satisfying.</p>
<p>Front Mission 3 (PS1) &#8211; it&#8217;s like Armored Core and Final Fantasy Tactics had a baby, but without the shitty controls and nonsense localization.</p>
<p><i>Quote:<br />
Originally Posted by nick<br />
but&#8230;but&#8230; that&#8217;s only seven! your counting skills need work!</i></p>
<p>Well, yeah. I could have stretched it out to ten, or even twenty, but I would at that point have to start getting into games that I liked, but I don&#8217;t necessarily think someone else should play.</p>
<p>I guess if I did have to make an honorable mentions list, it would go something like this!</p>
<p>-Shin Megami Tensei: Digital Devil Saga (1 and 2, although I haven&#8217;t finished the latter)<br />
-RoboTrek<br />
-Faxanadu (not really an RPG!)<br />
-Fallout 3<br />
-Wasteland</b></p></blockquote>
<p>This is a great jumping off point, but he was quick to remind me that his own scope is fairly limited and recommended I open the forum to a larger group, which is what I aim to do now.  Here&#8217;s what I&#8217;d like y&#8217;all to do for me, if you can spare a moment:</p>
<p><a name=thechase></a></p>
<p>Recommend an RPG to me. It can be from any system or console generation, and I&#8217;ll sort out the details of how to play it, if in fact I choose to do so. I&#8217;d like you also to include a brief description of why you feel that this particular game is worthy of recommendation (feel free to recommend multiple titles). Japanese-only titles are more than welcome (I&#8217;m rusty, but I shouldn&#8217;t have any problem with &#8216;em), and if there&#8217;s a particular version you think needs to be played, I&#8217;m all ears. I tend to favor story over mechanics, but the right unique quirk can absorb me for quite some time.</p>
<p>Once I take a look through the list, I&#8217;m going to try and pick a few that interest me the most, and attempt to play them from start to finish.  While I&#8217;m doing so, I&#8217;ll try and chronicle my progress in an amusing fashion of some sort (I haven&#8217;t really given it much thought, but I&#8217;m thinking more thorough than a brief summary, but not quite as OCD as a Let&#8217;s Play). Until that point, I leave myself in your capable hands, internet. Do me proud.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Hey, Nintendo!</title>
		<link>http://twoplayercoop.com/2010/03/hey-nintendo/</link>
		<comments>http://twoplayercoop.com/2010/03/hey-nintendo/#comments</comments>
		<pubDate>Tue, 23 Mar 2010 14:36:12 +0000</pubDate>
		<dc:creator>Nick Rycar</dc:creator>
				<category><![CDATA[asides]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://twoplayercoop.com/?p=182</guid>
		<description><![CDATA[I made a present for you:

You&#8217;re welcome.
Edit &#8212; My better half never misses a beat:
Luana: oh, snap. typo!  
&#8220;mediocrity&#8221;
me: ah! good call
Well, at least mediocracy is a word &#8212; I could have done worse
heh
Luana: well, I guess 
me: WE WILL BE GOVERNED BY MEDIOCRE 3DS GAMES

]]></description>
			<content:encoded><![CDATA[<p>I made a present for you:<br />
<a href="http://twoplayercoop.com/wp-content/uploads/2010/03/3ds_disclaimer.jpg" rel="lightbox[182]"><img src="http://twoplayercoop.com/wp-content/uploads/2010/03/3ds_disclaimer.jpg" alt="To be included with all new consoles." title="3ds Disclaimer" width="500" height="375" class="alignnone size-full wp-image-183" /></a></p>
<p>You&#8217;re welcome.</p>
<blockquote><p><strong>Edit</strong> &#8212; My better half never misses a beat:</p>
<p><strong>Luana:</strong> oh, snap. typo!  <br />
&#8220;mediocrity&#8221;<br />
<strong>me:</strong> ah! good call<br />
Well, at least mediocracy is a word &#8212; I could have done worse<br />
heh<br />
<strong>Luana:</strong> well, I guess <br />
<strong>me:</strong> WE WILL BE GOVERNED BY MEDIOCRE 3DS GAMES
</p></blockquote>
]]></content:encoded>
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		</item>
		<item>
		<title>They start early, apparently.</title>
		<link>http://twoplayercoop.com/2010/02/they-start-early-apparently/</link>
		<comments>http://twoplayercoop.com/2010/02/they-start-early-apparently/#comments</comments>
		<pubDate>Wed, 24 Feb 2010 04:24:29 +0000</pubDate>
		<dc:creator>Luana Rawlins</dc:creator>
				<category><![CDATA[fanart]]></category>
		<category><![CDATA[homegrown]]></category>
		<category><![CDATA[kiddie]]></category>
		<category><![CDATA[video games]]></category>
		<category><![CDATA[lorelei]]></category>
		<category><![CDATA[persona 4]]></category>

		<guid isPermaLink="false">http://twoplayercoop.com/2010/02/they-start-early-apparently/</guid>
		<description><![CDATA[


lor&#8217;s chie fanart (persona 4), originally uploaded by Luana Arrrr.


The piece I bring to you today is by an up-and-coming artist. Her name is Lorelei, she&#8217;s eight, and she&#8217;s obsessed with Persona 4.
She likes to look at (mother-approved) fanart, watches the cutscenes on YouTube whenever she can, and listens to the OST on her DSi. [...]]]></description>
			<content:encoded><![CDATA[<div style="text-align: left; padding: 3px;">
<a href="http://www.flickr.com/photos/umi_z/4383336059/" title="photo sharing"><img src="http://farm5.static.flickr.com/4070/4383336059_80023f10ef.jpg" style="border: solid 2px #000000;" alt="" /></a><br />
<br />
<span style="font-size: 0.8em; margin-top: 0px;"><a href="http://www.flickr.com/photos/umi_z/4383336059/">lor&#8217;s chie fanart (persona 4)</a>, originally uploaded by <a href="http://www.flickr.com/people/umi_z/">Luana Arrrr</a>.</span>
</div>
<p>
The piece I bring to you today is by an up-and-coming artist. Her name is Lorelei, she&#8217;s eight, and she&#8217;s obsessed with <a href="http://www.atlus.com/persona4/">Persona 4</a>.</p>
<p>She likes to look at (mother-approved) fanart, watches the cutscenes on YouTube whenever she can, and listens to the OST on her DSi. She can&#8217;t stop talking about <a href="http://hiimdaisy.livejournal.com/tag/persona">hiimdaisy&#8217;s Persona comics</a> and has ads and reviews cut out from magazines stuck on her bedroom wall. She wanted to be Chie for Halloween last year, and while that didn&#8217;t work out, she still bugs my mom about making her a Chie-style jacket.</p>
<p>I mean, she even wants to make a gaming &#8216;zine with me and write about P4, but is worried that nobody will want to read it. I told her that if she were serious, I&#8217;m sure that there would be quite a few people interested.</p>
<p>Lor&#8217;s a bit weird, I&#8217;ll admit.</p>
<p>I guess I shouldn&#8217;t have been surprised when she busted this rough sketch out the other day. While it&#8217;s nowhere near her best quality of work (she makes books and draws constantly), I just can&#8217;t get over it &#8212; I mean, it&#8217;s Chie! Drooling over steak at the Junes food court! You can&#8217;t get any cooler than that!</p>
<p><strike>Maybe</strike> I&#8217;m weird too, but this is way better than being the (token) Student of the Month (which she actually is but doesn&#8217;t know it yet).</p>
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		<title>Sexism and Shovelware: Are games for girls the new licensed games?</title>
		<link>http://twoplayercoop.com/2010/02/sexism-and-shovelware-are-games-for-girls-the-new-licensed-games/</link>
		<comments>http://twoplayercoop.com/2010/02/sexism-and-shovelware-are-games-for-girls-the-new-licensed-games/#comments</comments>
		<pubDate>Sat, 20 Feb 2010 02:49:48 +0000</pubDate>
		<dc:creator>Luana Rawlins</dc:creator>
				<category><![CDATA[gender issues]]></category>
		<category><![CDATA[sociology]]></category>
		<category><![CDATA[video games]]></category>
		<category><![CDATA[imagine]]></category>
		<category><![CDATA[nintendo ds]]></category>
		<category><![CDATA[style savvy]]></category>
		<category><![CDATA[ubisoft]]></category>

		<guid isPermaLink="false">http://twoplayercoop.com/?p=143</guid>
		<description><![CDATA[
What Lor wanted most for Christmas last year was Style Savvy, which was surprising since it was, well, not a Pokemon title. It looked like a kindred spirit to Roiworld&#8217;s Fashion Fix on the iPhone/iPod Touch, which Lor adored despite being fairly terrible at it. I knew I was going to like it, but I [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://twoplayercoop.com/wp-content/uploads/2010/02/style-savvy-nintendo-ds.jpg" rel="lightbox[143]"><img src="http://twoplayercoop.com/wp-content/uploads/2010/02/style-savvy-nintendo-ds.jpg" alt="Style Savvy" title="Style Savvy" width="450" height="320" class="aligncenter size-full wp-image-151" /></a></p>
<p>What Lor wanted most for Christmas last year was <a href="http://stylesavvyds.com/">Style Savvy</a>, which was surprising since it was, well, not a <b>Pokemon</b> title. It looked like a kindred spirit to <a href="http://www.roiworld.com">Roiworld</a>&#8217;s <b>Fashion Fix</b> on the iPhone/iPod Touch, which Lor adored despite being fairly terrible at it. I knew I was going to like it, but I held off until I could see how accessible it was, and after watching her play through the tutorial on Christmas night, I was hooked. Against our better judgement, we ventured out into the post-holiday chaos in search of a second copy.</p>
<p>As we were in the car, Nick marveled at how utterly obsessed with the game I was, but wasn&#8217;t really surprised. &#8220;I&#8217;ve read some of the reviews,&#8221; he said, &#8220;and they&#8217;ve all said that even though they expected it to be terrible, they&#8217;re surprised that it&#8217;s a great game.&#8221; At first, I just went on gushing about how well the game is structured and the micromanaging of your store and everything, but after a moment, I began to wonder &#8212; why would one assume it&#8217;d be terrible?</p>
<p>I thought about it for a moment, and you know, it really did make perfect sense, considering the shift in marketplace perceptions. Nowadays, games created and/or marketed toward a female audience are the new licensed games, as far as their perception as shovelware is concerned.<span id="more-143"></span></p>
<p>It&#8217;s not hard to see why: when you look at the shelves of your local game store you&#8217;ve got cases with smiling girls and animals owning a sizable chunk of the DS wall, not to mention all of the boxes with the word &#8220;Princess&#8221; on them. However, let&#8217;s face the truth here: the problem that surrounds &#8220;girl games&#8221; isn&#8217;t due to the quality or the quantity. When it comes down to it, it&#8217;s all about the audience and the culture that surrounds it.</p>
<p><a href="http://twoplayercoop.com/wp-content/uploads/2009/09/ellipsis.png" rel="lightbox[143]"><img src="http://twoplayercoop.com/wp-content/uploads/2009/09/ellipsis.png" alt="ellipsis" title="ellipsis" width="97" height="11" class="aligncenter size-full wp-image-42" /></a></p>
<p>Licensed games have had decades to build their bad reputation and cement their place as the kings of shovelware. There are a lot of factors that play into it: rushing a game to tie into the movie&#8217;s release date, the quality of the source material, the age range that they&#8217;re targeting. Generally, those games that suffer the most are the ones based on childrens&#8217; franchises, because children are assumed to have less skill and expectations from a game than their adult counterparts. I mean, think about it &#8212; although one doesn&#8217;t expect much from the port of <b>James Cameron&#8217;s Avatar</b>, it&#8217;s still expected to be better than <b>Planet 51</b> or, God forbid, <b>Alvin and the Chipmunks: The Squeakquel</b>.</p>
<p>The idea that licensed = bad is not foolproof, though. How often does someone dismiss licensed games as trash before slipping <strong>Batman: Arkham Asylum</strong> in the disc tray? Granted, many times, it&#8217;s the diamond in the rough amongst its terrible brethren, but it still throws a wrench into things.</p>
<p>At least when you&#8217;re denouncing a licensed game, you&#8217;re usually doing so on the merits of its parent media.  When you&#8217;re dismissive of a female-oriented game, you&#8217;re doing so partially due to the merits of its target gender. It doesn&#8217;t make you sexist &#8212; taking those negative thoughts and applying them to everyday life would. The thing is that gaming culture is just a microcosm of popular culture, and while we&#8217;ve made huge strides over the past fifty decades, there&#8217;s still a long way to go.</p>
<p><a href="http://twoplayercoop.com/wp-content/uploads/2009/09/ellipsis.png" rel="lightbox[143]"><img src="http://twoplayercoop.com/wp-content/uploads/2009/09/ellipsis.png" alt="ellipsis" title="ellipsis" width="97" height="11" class="aligncenter size-full wp-image-42" /></a></p>
<p>In the last five years, there has been an overwhelming surge of games developed with a female audience in mind, and with the <strong>Imagine</strong>, <strong>Petz</strong>, and the newer <strong>Style Lab</strong> series, Ubisoft has the market cornered on that front. In the Imagine series alone, there are <em>thirty-three</em> titles either announced or already released on the DS, ranging from <strong>Imagine: Fashion Designer</strong> to <strong>Imagine Teacher: Class Trip</strong>. When it comes to sheer numbers, even the <strong>Army Men</strong> have nothing on them.</p>
<p>Late last year, Tony Key (Ubisoft&#8217;s VP of Sales and Marketing), along with Susie Folgeson (Food Network&#8217;s VP of Marketing and Brand Strategy),  <a href="http://plus.cnbc.com/rssvideosearch/action/player/id/1340004869/code/cnbcplayershare">went on CNBC&#8217;s Power Lunch</a> to discuss the sudden push to cater to this &#8220;new&#8221; market. [Sorry, folks, but the video refused to embed properly!] In the interview, Key discusses what kick-started Ubisoft&#8217;s push into girl-centric games (both the sales of the Petz franchise and the popularity of the pink DSLites). </p>
<p>However, one of the more interesting tidbits of the interview/commercial came from Fogelson. On being asked whether or not game companies were trying to separate boys from girls too much, and if girls wouldn&#8217;t want to shoot aliens as well, she responded: &#8220;Yeah, maybe, and they probably also want to race cars. But I think they want to cook and I think they want to work out, so there&#8217;s enough for everybody.&#8221;</p>
<p>The question that needed to be asked here was <i>why?</i> Why is it that girls want to cook and work out, and boys want to be run around and roughhouse? It&#8217;s because they&#8217;re spoon-fed those ideas from everything around them. This is not an issue that&#8217;s specific to video games &#8212; far from it. I can&#8217;t count how many times I&#8217;ve read articles lauding young women for breaking the ranks: Girls excel at math and science! Girls like extreme sports! Girls shoot guns! In drawing undue attention to these &#8220;achievements&#8221;, the idea that it&#8217;s something unusual and strange is reinforced, that they&#8217;re things that boys are supposed to do. As a mother, I can tell you that the fear of fitting in comes at a very young age for a child, and the pressure to conform to those ideals comes early.</p>
<p>The gender roles that are being reflected in these games are clear as day: if you look at the Imagine titles, for example, there isn&#8217;t one occupation there that isn&#8217;t soft and nurturing. You won&#8217;t find <strong>Imagine: Police Officer</strong>, <strong>Hockey Goalie</strong>, or <strong>Defense Attorney</strong> on the shelves &#8212; the closest thing to confrontational these girls will get is in <strong>Imagine: Detective</strong>, but even there you just end up using your &#8220;sixth sense&#8221; and your puzzling skills to solve any crimes. They even dumbed down the role of veterinarian to &#8220;animal doctor&#8221;, as if a ten-year-old couldn&#8217;t figure out what a vet was even with the huge dog on the cover.</p>
<p>These girl games sell their audience short. There&#8217;s no reason why young ladies should be looked at or treated differently because they play &#8220;male&#8221; games such as <strong>Modern Warfare 2</strong> or <strong>Halo 3 ODST</strong>, and continuing to segregate the two genders will only exacerbate the issue. Even with this new glut of female-oriented games, nothing has really changed in the four-and-a-half years since I <a href="http://www.the-nextlevel.com/feature/mister-pixel-and-madame-gamer-stereotypes-in-gaming/">last wrote about gender issues in gaming</a>. In fact, it may have become worse. Is it better to create myopic, throwaway games for girls, catering to what society feels they should want? Or should we just return to the status quo, making games for &#8220;everyone&#8221; while being fully aware of their intended audience, making young girls and women who play them a strange, almost-fetishized anomaly?</p>
<p>I realize that this piece posed more questions than answers. I honestly don&#8217;t think there are any easy solutions to the issue, but it&#8217;s important to think about how these unspoken expectations influence our lives. If we as gamers, readers, <i>humans</i> want to precipitate a change in our culture, we need to start asking ourselves these questions.</p>
<p>I think that Dennis Kneale said it best when he opened the above interview: &#8220;Tony, I&#8217;m looking at what you guys are doing here, and you&#8217;ve got <b>Assassin&#8217;s Creed</b> and <b>Assassin&#8217;s Creed 2</b>, but for girls like my nine-year-old daughter, you&#8217;ve got <b>Your Style with Jenny McCarthy</b>. Why don&#8217;t you let girls come out and kill some stuff?&#8221;</p>
<p>Good question, Dennis. Good question.</p>
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